by H. P. Lovecraft
Free Full Text is here
Free Full Text is here
“Ph’nglui
mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”
“In
his house at R’lyeh dead Cthulhu waits dreaming.”
And
with those words, we truly begin the Cthulhu Mythos. This is the Lovecraft I’ve
been waiting for. Enough with wading through all of his early crap, all the
half formed ideas and elder things to reach this point. It has the basic Lovecraftian
elements: the man driven mad from his experience, the in-human race from beyond
that tip the balance of insanity in the minds of men, the scientific-sounding
investigation of these ancient horrors.
Finally
here is the foundation of the Cthulhu Mythos, before it was only lightly hinted
at here and there, now we have the first exposition on the subject. It’s why
this story was the real turning point for Lovecraft and why the mythos is named
for this bizarre beast, who appears only once and is mentioned again very
sparsely.
“They
worshiped, so they said, the great Old Ones who lived ages before there were
any men, and who came to the young world out of the sky. Those Old Ones were
gone now, inside the earth and under the sea; but their dead bodies had told
their secrets in dreams to the first men, who formed a cult which had never
died.”
In
addition, we have the return of the dreaded Necronomicon, penned by the mad
Arab, Abdul Alhazred, who hinted at this cult in the lines (Game of Thrones fans take notes, we have
shades of the Drowned God here),
“That
is not dead which can eternal lie
And
with strange aeons even death may die.”
Cthulhu
himself is a giant creature who is waiting for the stars to align properly to
rising again from his sunken house (or citadel) of R’lyeh. Which, according to the events of the
story, is at 47°9′S 126°43′W- or the middle of nowhere in the Pacific Ocean. We
know this because a Norwegian stumbles across the risen island, accidently
releases the Great Old One, and then impales his yacht into the creature’s
chest, ripping it apart.
The
story here is an investigation of an investigation. A man finds a strange file
on sinister happenings among his dead uncle’s papers. The file is a collection
of various seemingly disconnected events across the globe, all of which points
to a hidden cult (perhaps the oldest religion in human history). The stories
range from the visions of a feverish physic sculptor, to a raid on a bloody
cult of human sacrifices in Louisiana, to rumblings of uprisings in various
remote spots, and so on until the narrator himself takes up the case and
investigates this mysterious cult himself.
And like the greatest of Lovecraft stories, it ends but nothing is
finished.
A
lot of debate has raged back and forth over the inspiration for this tale. Some
say its from Tennyson’s “The Kraken”, others claim Dunsay’s “The Gods of
Pegana”, and there some who lay claims to the ancient tales of Lemuira and
Atlantis. I say it doesn't matter one single bit. The story is its own. And
while it may take elements of them, it is unique enough to be different from
each one and thus cause a debate. The only tales it’s really similar to is
Lovecraft’s own early story Dagon.
The
character of Cthulhu is now the poster boy for all things Lovecraft. He is the
writer’s Mickey Mouse, his Spiderman, his Superman. And the fact that all of
his works are in the public domain means that the characters and stories will
never die. Not when people can profit from their plunder.
Now
while I may seem like I was breast fed on this stuff, I only first came into
contact with the Mythos not through the books, but via the roleplaying game of
the same name The Call of Cthulhu. I
had never heard of the man before I picked up a 2nd hand copy of its 4th
edition in 1990 and dove-in head first. Thus, I imbibed all of the backstory
before jumping into the actual material- which probably made it easier for
young me to read, like reading the libretto before the opera. Lovecraft, as
much as I love the stories, can become excessively wordy.
As
such, Cthulhu has been in my blood since before High School. Had it not been
for the accessories, the geek stuff, I may never have read it. I’ve linked what videos I could find below,
but strangely there aren’t too many adaptations of the story into any other
mediums.
For more readings, try books by Rex Hurst.
A trailer for the modern silent film based on the story
A live music presentation of the silent film
Cut scenes from Call of Cthulhu: Dark Corners of the Earth video game.
A motion comic version of the story.
For more readings, try books by Rex Hurst.
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