by Wendy Pini (Author, Illustrator), Richard Pini (Author)
Publisher: Dark Horse Books
(November 27, 2018)
Softcover, 792 pages
This large tome collects
the remainder of the Hidden Years series, numbers 16 through 29, plus
the Metamorphosis one-shot, and The Wild Hunt storyline from Elfquest volume 2, all of which were
first published in the mid to late 1990s, when the Elfquest creators turned their indie comic into a franchise,
creating at least a dozen titles (mostly limited series) dealing with the
Wolfriders and their kin. Now that they’re collecting those stories which they
consider cannon, a lot of those titles have been left in the trash. The only
way to experience them is to pick up some back issues. Still, this volume is
close to 800 hundred pages, so it should fill your Elfquest itch for a while.
Volume five focuses on Ember, Cutter’s daughter, and her trials in
leading a separate tribe from the main Wolfriders pack. The Hidden Years
stories take place at the same time as the Shards storyline - where
Cutter leads an attack against a warlord to gather the remains of the broken
castle. These stories deal with Ember’s inexperience at being chief and her
growing pains, as the new tribe look for a place to call their own in a world
that is rapidly shrinking and filling up with their natural enemies,
humans.
The Wild Hunt stories take place after Shards, and focus on a more experienced
Ember dealing with the final few monsters created by Winnowill. They then
become embroiled in a series of back and forth raids with the remaining humans
warriors, which eventually force the Wolfriders to become more nomadic than
they like. This causes stress amongst the group, challenges to Ember’s
leadership, and introduces a new antagonist - a ranger type who knows the ways
of elves and knows how best to hunt them.
Like certain portions of the previous two volumes, none of the
issues here were drawn by Wendy Pini, and most of the stories were written by
others as well, with the Pini’s acting in an editorial capacity. This is not to
say the stories are bad, but they are different stylistically than early
Elfquest volumes where they were only two people working on them. In fact I
like the stories quite a bit.
Out of necessity, Elfquest had to switch venues to where the human
would pose a greater threat. They were always sort of menacing in the past, but
not much more than a passing problem. In these stories, they represent a
monumental threat. Which leads to the basic philosophy behind all of these
stories, how much will the Wolfriders have to change in order to fit into the
new world? Will their “way” be compromised or abandoned completely? Well worth
a look.
For more readings, try books by Rex Hurst.
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