by Jonathan Blum & Rupert Booth
Publisher: Powys Media; First Edition edition (March 31, 2005)
Softcover, 327 pages
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Publisher: Powys Media; First Edition edition (March 31, 2005)
Softcover, 327 pages
“I
can still believe, my dear Juliet, in the world I see coming from my work here,
even while doubting the motives of the people allowing that work. For me, what
matters is the input and output as I’ve determined them. The process by which
one produces the other, inside the black box, I can draw a veil over as
necessary; chalk it up to the mysteries of human intelligence. But Number 6 is
the opposite; to him it is all about the integrity of the process, of the why.”
This
is a return to form for The Prisoner
fans, those who loved the 1960s show starring Patrick McGoohan. A secret agent
resigns, goes home and is gassed, only to wake up later in a place called The
Village where everyone is assigned a number. It is a faux model community where
everyone dresses alike, and it is impossible for a prisoner to tell who the
warders are. There, the newly dubbed Number 6 is subject to multiple tortures
to get to him to state why he resigned, with the ultimate goal of converting
him to their cause.
However
only fans of the show would enjoy this book, or fully appreciate it, as there
are multiple references to episodes of the show (none overt) and several
characters (besides the Butler) make brief appearances. The action takes place
before the final episode and focuses especially on the use of psychological
game theory by the Village authorities against the prisoners, and a new
prediction computer who uses such theory to give a varied predictions on each
prisoner’s actions.
The
prisoner's dilemma is a standard example of game theory that shows why two
completely rational individuals might not cooperate, even if it appears that it
is in their best interests to do so. It is presented as follows:
Two
members of a criminal gang are arrested and imprisoned. Each prisoner is in
solitary confinement with no means of communicating with the other. The
prosecutors lack sufficient evidence to convict the pair on the principal
charge, but they have enough to convict both on a lesser charge. Simultaneously,
the prosecutors offer each prisoner a bargain. Each prisoner is given the
opportunity either to betray the other by testifying that the other committed
the crime, or to cooperate with the other by remaining silent. The offer is:
•If
A and B each betray the other, each of them serves two years in prison
•If
A betrays B but B remains silent, A will be set free and B will serve three years
in prison (and vice versa)
•If
A and B both remain silent, both of them will serve only one year in prison (on
the lesser charge).
It
is implied that the prisoners will have no opportunity to reward or punish
their partner other than the prison sentences they get and that their decision
will not affect their reputation in the future. Because betraying a partner
offers a greater reward than cooperating with them, all purely rational
self-interested prisoners will betray the other, meaning the only possible
outcome for two purely rational prisoners is for them to betray each other. The
interesting part of this result is that pursuing individual reward logically
leads both of the prisoners to betray when they would get a better individual
reward if they both kept silent.
And
essentially this is the plot of the novel in a nutshell. Game theory seems to
fit the series of The Prisoner like a
glove. There have been three Prisoner
novels in the past, but these were written in the 1960s, and were cheaply
rushed out. None had the proper feel to them. This was obviously written by
authors who grew up on the show, was an absolute fan, and worked hard to make
sure to do a proper appendage to the show. And they succeeded, the book feels
like a prisoner episode. The only other one that came close was the graphic
novel, The Prisoner: Shattered Visage.
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