by Rona Jaffe
Publisher: Delacorte Press (September 1, 1981)
Hardcover, 329 pages
Amazon Listing
Publisher: Delacorte Press (September 1, 1981)
Hardcover, 329 pages
Amazon Listing
“The days dragged by. The police were
still looking in the caverns and questioning students. The Pequod newspaper
picked up the story of the missing student, and of course The Grant Gazette
did, and then the wire services got hold of it. Suddenly the press aws
fascinated by the game. The idea that a game was supposed to be a fantasy could
have taken on such reality as to cause the disappearance - and possible death-
of a player was thrilling. Sales of mazes and Monsters soared. It was
inevitable that someone would finally advance the theory that the game had
caused Robbie to flip out. But it was all conjecture. The fact that Robbie had
been so normal: an athlete, good grades, popular, friendly pleasant,
attractive, made the story even more intriguing to the press. It seemed as if
reporters were interviewing everyone on campus.”
This, of course, is the infamous
supposed anti-RPG novel where college students playing a Dungeons and Dragons
like game get too involved in the fantasy and one of them loses touch with
reality. He adopts the persona of his character and drifts off looking for
adventure, eventually stabbing a guy who mistakes him for a male prostitute.
Poster for the film version of this novel. |
This came out just after the
popularity of Dungeons and Dragons boomed in the late 1970s, and was based on
an actual event where some college students got lost playing the game in some
steam tunnels beneath their university. They essentially were the first
LARPers. With typical journalistic zeal for exploitation, the story was seized
upon and D&D was eventually roped in with the Satanic Panic which was
beginning to pick up steam. The “activist” group B.A.D.D. (Bothered About
Dungeons & Dragons) praised the novel and a cheap CBS Movie of the Week was
produced starring a young Tom Hanks in one of his first roles. The entire film
is embedded below. For bad films aficionados only.
I did research on the literature of
the Satanic Panic for my upcoming novel, but I didn’t not include this book
among them, due to the fact that this is listed as a work of fiction, while all
of the others, Michelle Remembers, Turmoil in the Toybox, etc, claim to be
real. Strange as this may sound out of all of them, Mazes and Monsters is the
most grounded, down-to-earth, book of them all. The so-called “real” material
spins off into ridiculous claims which no critical thinking person could
believe.
In fact, one of the novel’s drawbacks
it’s that it’s too real. So real that it’s actually kind of boring. We see the
four protagonists with their various social dramas and brief romances and
various backgrounds, most of which feels like padding. This book was published
in 1980 so the stereotypical image of the social leper gamer had not been
established. Back at that time, everyone was trying D&D, but most stopped
after college. The action, such as it is, is crammed in the last forty pages
and even that is thin. It’s mostly about people about to graduate college,
worrying about their life and future. Almost a college version of The Breakfast Club or the gamer
version of Diner.
Despite most of the fervent criticism
against Mazes and Monsters by gamers over the last few decades, it doesn’t
paint all gamers as mentally unstable loners. In fact, the book doesn’t really discusses
the game much at all. It’s always present in the background, but there are
entire chapters where it isn’t mentioned. Three of the four protagonists have
no problem playing the game and find it a fun distraction, and the kid who does
flip out is already shown to have a terrible home life and previous mental
issues. The movie below did take things to more of an extreme in its depiction
of the game and its “effects”. The reasons the one character does lapse into
his character are pretty dubious. I don’t buy it, and it almost comes out of
nowhere.
Essentially though, this novel is a
character study of some mild and slightly troubled characters in a story in which
almost nothing happens. A pretty boring piece of work.
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